Showing posts with label trion. Show all posts
Showing posts with label trion. Show all posts

Wednesday, February 8, 2012

Trion releases RIFT wedding trailer


RIFT - wedding party

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A couple of weeks ago Trion announced its plan to get RIFT in the Guinness Book of World Records for hosting the most virtual marriages in a 24-hour period. Today the company has released a new video designed to show off the matrimony mechanics and give fans a sneak peek of what's in store for the Valentine's Day record attempt.

The festivities begin at 12:00 p.m. EST on February 14th, and Trion says that "any two RIFT players who get hitched in-game will be counted in the Guinness World Records title attempt and will receive 'The Avowed' in-game title."

Saturday, February 4, 2012

'Just getting started': Scott Hartsman rallies the RIFT faithful for 2012

RIFT

 

"What an amazing year it has been," begins Scott Hartsman in his one-year state of the game report for RIFT. Citing Trion Worlds' ability to "think about MMOs a little bit differently than everyone else," Hartsman recalls the mountain of accomplishments of the previous year, including the seven major content updates leading up to the recent Update 1.7 and the RIFT Lite service.

The best part? "We're just getting started," he exults.
Hartsman identifies the "key themes" of the team's 2012 focus, including playing with other people, improving the soul system, leaping forward in PvP, coming up with new ways to interact with the game world, and expanding RIFT's endgame. The interactions theme is intriguing, especially considering his phrasing: "When we say interact, we mean both interacting with the game in non-combat ways, and interacting from out of game entirely."

The letter dives into more specifics with each of these themes before culminating in a promise of even more surprises to come later this year.
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Thursday, November 24, 2011

RIFT vs. SWTOR, Your Decide


Thanksgiving has come finally. Surely, most of players have claimed the coupon code on SwagVault yet. Yes, 10% coupon codes are giving away on http://www.swagvault.com/ to celebrate Thanksgiving, but only for one day. And membership rewards is still valid. Take the time and don’t miss out. Another great news for star wars fans, in just a few weeks, Star Wars: The Old Republic will launch, and on every gamer's mind is the subject of how many players it will lure away from other games. It's quite likely that every MMO will suffer a dip in numbers when SWTOR launches -- heck, even World of Warcraft is bracing for impact with a stock downgrade. But as gamers know, a launch is one thing, but how a game does in the months after is more important. So today we don’t discuss which one is better than the other; rather, we’ll discuss the differences that might appeal to one playstyle over another.

Sword and board vs. blasters and sabers
Apparently, the most obvious thing that sets RIFT apart from SWTOR is the genre. And I've heard other players look at this completely differently. Some won't play SWTOR mainly because it's not fantasy, while others are ordering it because they're burned out on elves and ogres and are looking for something different. I think for RIFT, the core population that is actively playing and engaged with the content will probably stick around.

Worlds
Not only me, but most players are like me that really enjoy the "worlds" of RIFT and SWTOR, but for different reasons. Both are stunning and really help convey the storylines that you play through. But I'm more of a Bartle explorer-type at times, and I've found more opportunity to do that in RIFT. It's not that I can't explore in SWTOR; it's that when I'm out and about in the world, I find that my travel is driven by the story, and I have little incentive to go off the beaten path. RIFT's shinies, zone puzzles, and discovery experience reward those who like to poke around in nooks and crannies, and I haven't found much of that yet in SWTOR (although I haven't played the higher-level content in beta).

Souls vs. classes, and the finality of it all
One of the stark differences between RIFT and SWTOR is the difference in the class system. RIFT sells itself as a game where you have the freedom to swap soul builds at will, while SWTOR has made it clear that your choice of class is important and that even your advanced class choice is not meant to be swapped over and over. For RIFT fans who are used to being able to adjust their roles based on the content and group make-up, that will be an adjustment if they choose to play SWTOR.

Solo vs. MMO
SWTOR is very solo-friendly, but I actually had to adjust to seeing "LFG" requests in open channels again. I really enjoy the break from needing to send tells in order to get an invite. There are plenty of players who will debate the merits of a LFG system, and I'm not necessarily advocating its presence or absence. But I do think it's a factor when you look at RIFT vs SWTOR because there's a certain chunk of the population that does enjoy the freedom of coming and going from groups without the obligatory requests for invites.

Peering down the third turn
There is one factor that should really help RIFT over the long run compared to other MMOs, and that's the depth and speed of its content updates. With the field becoming increasingly crowded, RIFT's approach is probably going to benefit it in the long run. The real question is whether Trion Worlds can continue this rapid pace for much longer.

Overall, I think there is enough difference between RIFT and SWTOR. There's no doubt that players will probably prefer one over the other, but that will probably be based on differences in gameplay rather than differences in quality. Yes, and still don’t forget to claim the 10% coupon code on SwagVault.com.