Let’s view briefly the blame and complaits
for the stagnant situation. For a long time, there has been an outcry in the
community that the fleet flights are stagnating and are just not as fun as they
should be. Dozens of hundreds of pages of forum threads are talking about the
awkward dilemma,
as well as in blogs and articles. And the proliferation of supercapital ships
has been roundly criticized in various discourses over the years. As the
complaint states: "Supercapitals can effectively deal with any size of
target, and killing them takes a tremendous amount of damage. What this means
is that with very few exceptions, the fleet with the most supercarriers
wins."The issues keep poppoing up, “Supercapitals are too hard to kill”,
“Supercarriers are far too versatile” “The Titan superweapon is too powerful” …
“Sub-capitals are useless in fleet fights”. Complaints are on fire. This tough
situation makes CCP have no choice but to make a change.
Analyzing the issues one by one, then it’s
time to develop solutions to solve those problems. So what’s the solution? As a
result, EVE team is looking at ways to even the battlefield. Solutions range
from reducing the overall shield, armor and hull hitpoints of supercapitals by
20% to "supercarriers will now have a smaller drone bay and will only be
able to put fighters and fighter bombers in it." CCP Tallest said, devs
plan to make supercapitals "a little bit weaker, but not gut them
completely. We're doing a simple 20% reduction in shield, armor, and hull
hitpoints on both supercarriers and titans." Those opinions are great. Specifically,
there will be more changes for the Titan superweapon, that is the "uselessness"
of super-capitals, eliminating the log out as tactic problem and other balance issues. If you want to know the details
for planned changes, dreadnoughts, sub-capitals, and the oft-emplyed logoff
exploit, you can visit EVE Online official blog.
Only the gradually updated
gameplay will bring the best gaming experience for its gamers. Like Tallest
said, "We are changing the logoff mechanics in such a way that as long as
your enemies are actively engaged in fighting you, logging off is not going to
save your ship." When we players are unwilling to logoff the game, this is
another time EVE Online can be considered successfully and competitive. As SwagVault,
we are always dedicating to find the best way to serve the customers well. With
big promotional activity is under way. It will be online soon. So stay tuned to SwagVault, gain the maximum
saving.
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